Glitch 6 is a multi-effects processor that is designed to add rhythmic variations to the incoming audio signal. Glitch 6 is composed of six effects. Each effect is controlled by a 16 step sequencer that is always synced to Stagelight’s BPM.
The master section of Glitch 6 controls how much of your signal will be processed. This is done by mixing the dry (unaffected) and the wet (affected) signal with the dry and wet controls. This lets you add in as much or as little of the effect as you like. The dry/ wet controls can also be automated to, allowing you to easily bring the effects in and take them out at the right time.
The master section also has a band pass filter that affects only the wet signal. This can also be automated, opening up more creative ways to mix in the effects.
The Repeat section is the core of Glitch 6. The repeater works by storing the audio that is passed through in a buffer. The audio is then played back based on the sequencer and the Length, Repeats and Decay parameters.
The sequencer will determine when and if Glitch 6 will trigger the repeats. This is based on the probability graph, at a setting of zero, the repeat will not be trigger, setting a step to the middle will cause the repeats to trigger 50% of the time and when set to full the repeats will always trigger when the step is played.
The Length setting will determine how much of the audio will be played back when the repeat is triggered. This parameter is measured in even divisions of the measure, the length of the repeats can be set from 1/64 of a measure to a full measure.
The repeat setting determines the number of repeats that will play per trigger.
The audio that is played back by the repeater can be reversed and pitch shifted. The pitch effect will shift the pitch up or down based on the range set by the pitch up and pitch down parameters and the position of the sequencer. The ramp parameter will set how quickly the pitch change occurs. With a setting of 100% the change will happen right away and setting 0% the pitch will not be change.
The reverse effect will simply reverse the audio. The sequencer steps will set the probability of the effect for each step. It’s best to set this to 4 or more steps to get a full reverse effect.
The gate effect will add a rhythmic muting to the audio signal, this can be similar to the ducking used in a lot of EDM genres. The gate can be set to effect the dry signal, Wet signal, or both. The sequencer steps will set the probability of the effect for each step.
Crush is a bit reduction and distortion effect with noise, sample rate reduction and bit crushing. The sequencer steps will set the probability of the effect for each step.
The reverb effect uses Glitch 6’s probability based sequencer to add bursts of reverb to the signal, or you can set all the step maximum to add a subtle are extreme reverb.
All of these effects combined create an extremely dynamic effects processor with tons of uses that is fun to play. Try linking the different parameters to knobs on your MIDI controller or use automation to really create a lot on motion to your tracks. Glitch 6 is great for producing EDM and glitch based music, but it can also be used to breath new life into any genre.
If you have any questions about Glitch 6, or any of our other effects, feel free to open a support ticket below.